Monday, October 1, 2007

Halo 3 + Physics = woot


So during the weekend, I played about oh.......6 hours of video games more than i should have. but one of the best times was when I started playing the highly anticipated game Halo 3. Now although it is about aliens and genetically evolved super humans, the physics within the game were actually surprisingly accurate. The game took account of friction, projectile motion, momentum, along with other principles. What surprised me the most was the apparently accurate recreation of gravity, both regular and anti-gravity. First of all, the regular gravity was really accurate. From jumps, to throwing grenades, to explosions, the gravity depicted in the game seemed very realistic. But the coolest part of the game was the different ways to reduce and even reverse gravity. Certain maps had the ability to reduce gravity to as little as 50%. If our world was like that, I could run from Weinberg to Castle in like 30 seconds. Also all of the anti-gravity weapons and tools were really fun. The best was the anti-grav hammer. It was 2 times as big as I was and whenever I swung it, it would send out a shock wave of anti gravity. This meant that vehicles, grenades, and even people headed towards me could easily be deflected with a swing of the hammer. Grav lifts, or rather anti-grav lifts could propel me skyward to get a good look at the battlefield. One awesome part was when you jumped in the "Man-Cannon" which was basically a strong grav lift pointed at a 45 degree angle. Overall it is a really great game with really great physics!

No comments: